Tap for One and Tap for all
Hello all,
I am JAB the guy who does everything but music and art, this is just gonna be a short post where I congratulate myself for getting this far. I have been working on this project off and on for about 3 years now, I had initially started this project on game maker but moved to unity because slopes kind of suck in game maker. I still have so many plans for One Tap that I'm still working on, and me and my friend will keep putting in the work to bring this game to those goals. As of right now, I'm going away from home to college so I suspect that progress will slow, but not to a halt. I want more rooms, items, and enemies before I leave I can't promise anything but, I'll work on it. What I'm really existed to get to is the first bosses, as I really want to show off unique ways to make a boss under the design perimeters of everything dies in one hit. I know what I'm writing is vague, but I just don't feel like spending a bunch of time talking about work is productive when I have no audience, even if archives are cool.
That's about it, thanks for reading and good luck to all you survivors
This is JAB signing off.
Files
Get One Tap (Pre-alpha)
One Tap (Pre-alpha)
A 2-D platformer roguelike with a focus on movement
Status | In development |
Author | Grandfather_JAB |
Genre | Shooter, Action, Platformer |
Tags | 2D, Hand-drawn, one-hit-kill, Roguelike, Sci-fi, Singleplayer, Unity |
Languages | English |
More posts
- Bug fixin', and bug makin'64 days ago
- Connected Rainbows81 days ago
- *Pun about electricity*89 days ago
- Settings are saved, now90 days ago
- Day 3 of daily updates91 days ago
- A touch of refining92 days ago
- Ok so I messed up and for got to fix two things93 days ago
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