Bug fixin', and bug makin'
I have failed to keep a log to give a nice, neat list of what I've done but, I'll just rattle off the changes I remember.
Added:
- A big worm
- 3 new rooms
- Stun particles
- More visually consistent UI for the Tenacious
- Hit stop when you:
- Block an attack
- Shoot the Triggerman's cylinder
- Get a kill while blacking out
- 3 new items
- Man-made Comet: every couple seconds call down a manhole cover from the sky
- Neutron mine: On kill send out a mine that crushes enemies that touch it
- Compression round: gives bullets an aura the destroys projectiles
Fixed:
- Blocker shockwaves sometimes being upside down
- Improved the consistency of the Triggerman's reload
- The triggerman and Tenacious not being able to attack through platforms
- Orbital Z.U.E.S. not creating napalm
Changed:
- Tenacious' grapple hook, a lot
- Using Triggerman's m2 leaves him with 1 round rather than 0
- Increased cooldown of the Triggerman's abilities
- Blocker enemy attack now has 4 shockwaves, and they are closer together
Known Issues:
- Enemies spaz out when they have to go up or down without moving left or right
- Enemies spawn in ground sometimes in worm fight
- Worm boss takes too long
- Worm bosses attacks aren't telegraphed well enough
- Grappling to enemies as the Tenacious is inconsistent
- Stun particle will sometimes overstay its welcome
- The Triggerman will sometimes receive a blue round when starting a room, and this prevents him from reloading, and using his m2 will detach his arm. This bug has been ruining this character since the dawn of time, and I can't figure out how it works for the life of me
That's all I can remember, have a good day, and good luck out there survivors
Files
Get One Tap (Pre-alpha)
One Tap (Pre-alpha)
A 2-D platformer roguelike with a focus on movement
Status | In development |
Author | Grandfather_JAB |
Genre | Shooter, Action, Platformer |
Tags | 2D, Hand-drawn, one-hit-kill, Roguelike, Sci-fi, Singleplayer, Unity |
Languages | English |
More posts
- Connected RainbowsSep 01, 2024
- *Pun about electricity*Aug 24, 2024
- Settings are saved, nowAug 23, 2024
- Day 3 of daily updatesAug 22, 2024
- A touch of refiningAug 21, 2024
- Ok so I messed up and for got to fix two thingsAug 20, 2024
- Tap for One and Tap for allAug 19, 2024
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