Bug fixin', and bug makin'


I have failed to keep a log to give a nice, neat list of what I've done but, I'll just rattle off the changes I remember.

Added:

- A big worm

- 3 new rooms

- Stun particles

- More visually consistent UI for the Tenacious

- Hit stop when you: 

    - Block an attack

    - Shoot the Triggerman's cylinder

    - Get a kill while blacking out

- 3 new items 

    - Man-made Comet: every couple seconds call down a manhole cover from the sky

    - Neutron mine: On kill send out a mine that crushes enemies that touch it

    - Compression round: gives bullets an aura the destroys projectiles 

Fixed:

- Blocker shockwaves sometimes being upside down

- Improved the consistency of the Triggerman's reload

- The triggerman and Tenacious not being able to attack through platforms

- Orbital Z.U.E.S. not creating napalm

Changed:

- Tenacious' grapple hook, a lot

- Using Triggerman's m2 leaves him with 1 round rather than 0

- Increased cooldown of the Triggerman's abilities

- Blocker enemy attack now has 4 shockwaves, and they are closer together

Known Issues:

- Enemies spaz out when they have to go up or down without moving left or right

- Enemies spawn in ground sometimes in worm fight

- Worm boss takes too long

- Worm bosses attacks aren't telegraphed well enough

- Grappling to enemies as the Tenacious is inconsistent

- Stun particle will sometimes overstay its welcome

- The Triggerman will sometimes receive a blue round when starting a room, and this prevents him from reloading, and using his m2 will detach his arm. This bug has been ruining this character since the dawn of time, and I can't figure out how it works for the life of me

That's all I can remember, have a good day, and good luck out there survivors 

Files

OneTap - 9.17.24 - Showcase.zip 40 MB
64 days ago

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